Module valolyticspy.dtos.valorant_api.weapon
Expand source code
from pydantic import BaseModel
from typing import List, Optional
from valolyticspy.dtos.valorant_api.shop_data import ShopData
class AdsStats(BaseModel):
"""
Represents the statistics for aiming down sights (ADS) of a weapon.
Attributes:
zoomMultiplier (float): The multiplier applied to the weapon's zoom level.
fireRate (float): The rate of fire of the weapon while aiming down sights.
runSpeedMultiplier (float): The multiplier applied to the player's run speed while aiming down sights.
burstCount (int): The number of bullets fired in a single burst while aiming down sights.
firstBulletAccuracy (float): The accuracy of the first bullet fired while aiming down sights.
"""
zoomMultiplier: float
fireRate: float
runSpeedMultiplier: float
burstCount: int
firstBulletAccuracy: float
class AltShotgunStats(BaseModel):
"""Represents the alternative shotgun statistics in the Valorant API."""
shotgunPelletCount: int
burstRate: float
class AirBurstStats(BaseModel):
"""
Represents the statistics for the AirBurst weapon in Valorant.
Attributes:
shotgunPelletCount (int): The number of pellets fired in each burst.
burstDistance (float): The distance covered by each burst.
"""
shotgunPelletCount: int
burstDistance: float
class DamageRange(BaseModel):
"""Represents the damage range of a weapon in Valorant."""
rangeStartMeters: float
rangeEndMeters: float
headDamage: float
bodyDamage: float
legDamage: float
class WeaponStats(BaseModel):
"""
Represents the statistics of a weapon in Valorant.
Attributes:
fireRate (float): The rate of fire of the weapon.
magazineSize (int): The size of the weapon's magazine.
runSpeedMultiplier (float): The multiplier applied to the player's run speed when holding the weapon.
equipTimeSeconds (float): The time it takes to equip the weapon in seconds.
reloadTimeSeconds (float): The time it takes to reload the weapon in seconds.
firstBulletAccuracy (float): The accuracy of the first bullet fired from the weapon.
shotgunPelletCount (int): The number of pellets fired by the weapon if it is a shotgun.
wallPenetration (str): The level of wall penetration of the weapon.
feature (Optional[str]): An optional additional feature of the weapon.
fireMode (Optional[str]): An optional fire mode of the weapon.
altFireType (Optional[str]): An optional alternate fire type of the weapon.
adsStats (Optional[AdsStats]): An optional set of statistics for the weapon when aiming down sights.
altShotgunStats (Optional[AltShotgunStats]): An optional set of statistics for an alternate shotgun mode of the weapon.
airBurstStats (Optional[AirBurstStats]): An optional set of statistics for an air burst mode of the weapon.
damageRanges (List[DamageRange]): A list of damage ranges for the weapon.
"""
fireRate: float
magazineSize: int
runSpeedMultiplier: float
equipTimeSeconds: float
reloadTimeSeconds: float
firstBulletAccuracy: float
shotgunPelletCount: int
wallPenetration: str
feature: Optional[str] = None
fireMode: Optional[str] = None
altFireType: Optional[str] = None
adsStats: Optional[AdsStats] = None
altShotgunStats: Optional[AltShotgunStats] = None
airBurstStats: Optional[AirBurstStats] = None
damageRanges: List[DamageRange]
class Chroma(BaseModel):
"""
Represents a Chroma in the Valorant API.
Attributes:
uuid (str): The unique identifier of the Chroma.
displayName (str): The display name of the Chroma.
displayIcon (str, optional): The display icon of the Chroma. Defaults to None.
fullRender (str): The full render of the Chroma.
swatch (str, optional): The swatch of the Chroma. Defaults to None.
streamedVideo (str, optional): The streamed video of the Chroma. Defaults to None.
assetPath (str): The asset path of the Chroma.
"""
uuid: str
displayName: str
displayIcon: Optional[str] = None
fullRender: str
swatch: Optional[str] = None
streamedVideo: Optional[str] = None
assetPath: str
class Level(BaseModel):
"""
Represents a level of a weapon in the Valorant API.
Attributes:
uuid (str): The unique identifier of the level.
displayName (str): The display name of the level.
levelItem (Optional[str]): The level item (if any) associated with the level.
displayIcon (Optional[str]): The display icon (if any) associated with the level.
streamedVideo (Optional[str]): The streamed video (if any) associated with the level.
assetPath (str): The asset path of the level.
"""
uuid: str
displayName: str
levelItem: Optional[str] = None
displayIcon: Optional[str] = None
streamedVideo: Optional[str] = None
assetPath: str
class Skin(BaseModel):
"""
Represents a skin for a weapon in Valorant.
Attributes:
uuid (str): The unique identifier of the skin.
displayName (str): The display name of the skin.
themeUuid (str): The unique identifier of the theme associated with the skin.
contentTierUuid (Optional[str]): The unique identifier of the content tier associated with the skin (default: None).
displayIcon (Optional[str]): The URL of the display icon for the skin (default: None).
wallpaper (Optional[str]): The URL of the wallpaper for the skin (default: None).
assetPath (str): The path to the asset file for the skin.
chromas (List[Chroma]): A list of chromas available for the skin.
levels (List[Level]): A list of levels for the skin.
"""
uuid: str
displayName: str
themeUuid: str
contentTierUuid: Optional[str] = None
displayIcon: Optional[str] = None
wallpaper: Optional[str] = None
assetPath: str
chromas: List[Chroma]
levels: List[Level]
class Weapon(BaseModel):
"""
Represents a weapon in the Valorant game.
Attributes:
uuid (str): The unique identifier of the weapon.
displayName (str): The display name of the weapon.
category (str): The category of the weapon.
defaultSkinUuid (str): The unique identifier of the default skin for the weapon.
displayIcon (str): The URL of the display icon for the weapon.
killStreamIcon (str): The URL of the kill stream icon for the weapon.
assetPath (str): The path to the asset file for the weapon.
weaponStats (Optional[WeaponStats]): The statistics of the weapon (optional).
shopData (Optional[ShopData]): The shop data for the weapon (optional).
skins (List[Skin]): The list of skins available for the weapon.
"""
uuid: str
displayName: str
category: str
defaultSkinUuid: str
displayIcon: str
killStreamIcon: str
assetPath: str
weaponStats: Optional[WeaponStats] = None
shopData: Optional[ShopData] = None
skins: List[Skin]
Classes
class AdsStats (**data: Any)-
Represents the statistics for aiming down sights (ADS) of a weapon.
Attributes
zoomMultiplier:float- The multiplier applied to the weapon's zoom level.
fireRate:float- The rate of fire of the weapon while aiming down sights.
runSpeedMultiplier:float- The multiplier applied to the player's run speed while aiming down sights.
burstCount:int- The number of bullets fired in a single burst while aiming down sights.
firstBulletAccuracy:float- The accuracy of the first bullet fired while aiming down sights.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.selfis explicitly positional-only to allowselfas a field name.Expand source code
class AdsStats(BaseModel): """ Represents the statistics for aiming down sights (ADS) of a weapon. Attributes: zoomMultiplier (float): The multiplier applied to the weapon's zoom level. fireRate (float): The rate of fire of the weapon while aiming down sights. runSpeedMultiplier (float): The multiplier applied to the player's run speed while aiming down sights. burstCount (int): The number of bullets fired in a single burst while aiming down sights. firstBulletAccuracy (float): The accuracy of the first bullet fired while aiming down sights. """ zoomMultiplier: float fireRate: float runSpeedMultiplier: float burstCount: int firstBulletAccuracy: floatAncestors
- pydantic.main.BaseModel
Class variables
var burstCount : intvar fireRate : floatvar firstBulletAccuracy : floatvar model_computed_fieldsvar model_configvar model_fieldsvar runSpeedMultiplier : floatvar zoomMultiplier : float
class AirBurstStats (**data: Any)-
Represents the statistics for the AirBurst weapon in Valorant.
Attributes
shotgunPelletCount:int- The number of pellets fired in each burst.
burstDistance:float- The distance covered by each burst.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.selfis explicitly positional-only to allowselfas a field name.Expand source code
class AirBurstStats(BaseModel): """ Represents the statistics for the AirBurst weapon in Valorant. Attributes: shotgunPelletCount (int): The number of pellets fired in each burst. burstDistance (float): The distance covered by each burst. """ shotgunPelletCount: int burstDistance: floatAncestors
- pydantic.main.BaseModel
Class variables
var burstDistance : floatvar model_computed_fieldsvar model_configvar model_fieldsvar shotgunPelletCount : int
class AltShotgunStats (**data: Any)-
Represents the alternative shotgun statistics in the Valorant API.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.selfis explicitly positional-only to allowselfas a field name.Expand source code
class AltShotgunStats(BaseModel): """Represents the alternative shotgun statistics in the Valorant API.""" shotgunPelletCount: int burstRate: floatAncestors
- pydantic.main.BaseModel
Class variables
var burstRate : floatvar model_computed_fieldsvar model_configvar model_fieldsvar shotgunPelletCount : int
class Chroma (**data: Any)-
Represents a Chroma in the Valorant API.
Attributes
uuid:str- The unique identifier of the Chroma.
displayName:str- The display name of the Chroma.
displayIcon:str, optional- The display icon of the Chroma. Defaults to None.
fullRender:str- The full render of the Chroma.
swatch:str, optional- The swatch of the Chroma. Defaults to None.
streamedVideo:str, optional- The streamed video of the Chroma. Defaults to None.
assetPath:str- The asset path of the Chroma.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.selfis explicitly positional-only to allowselfas a field name.Expand source code
class Chroma(BaseModel): """ Represents a Chroma in the Valorant API. Attributes: uuid (str): The unique identifier of the Chroma. displayName (str): The display name of the Chroma. displayIcon (str, optional): The display icon of the Chroma. Defaults to None. fullRender (str): The full render of the Chroma. swatch (str, optional): The swatch of the Chroma. Defaults to None. streamedVideo (str, optional): The streamed video of the Chroma. Defaults to None. assetPath (str): The asset path of the Chroma. """ uuid: str displayName: str displayIcon: Optional[str] = None fullRender: str swatch: Optional[str] = None streamedVideo: Optional[str] = None assetPath: strAncestors
- pydantic.main.BaseModel
Class variables
var assetPath : strvar displayIcon : Optional[str]var displayName : strvar fullRender : strvar model_computed_fieldsvar model_configvar model_fieldsvar streamedVideo : Optional[str]var swatch : Optional[str]var uuid : str
class DamageRange (**data: Any)-
Represents the damage range of a weapon in Valorant.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.selfis explicitly positional-only to allowselfas a field name.Expand source code
class DamageRange(BaseModel): """Represents the damage range of a weapon in Valorant.""" rangeStartMeters: float rangeEndMeters: float headDamage: float bodyDamage: float legDamage: floatAncestors
- pydantic.main.BaseModel
Class variables
var bodyDamage : floatvar headDamage : floatvar legDamage : floatvar model_computed_fieldsvar model_configvar model_fieldsvar rangeEndMeters : floatvar rangeStartMeters : float
class Level (**data: Any)-
Represents a level of a weapon in the Valorant API.
Attributes
uuid:str- The unique identifier of the level.
displayName:str- The display name of the level.
levelItem:Optional[str]- The level item (if any) associated with the level.
displayIcon:Optional[str]- The display icon (if any) associated with the level.
streamedVideo:Optional[str]- The streamed video (if any) associated with the level.
assetPath:str- The asset path of the level.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.selfis explicitly positional-only to allowselfas a field name.Expand source code
class Level(BaseModel): """ Represents a level of a weapon in the Valorant API. Attributes: uuid (str): The unique identifier of the level. displayName (str): The display name of the level. levelItem (Optional[str]): The level item (if any) associated with the level. displayIcon (Optional[str]): The display icon (if any) associated with the level. streamedVideo (Optional[str]): The streamed video (if any) associated with the level. assetPath (str): The asset path of the level. """ uuid: str displayName: str levelItem: Optional[str] = None displayIcon: Optional[str] = None streamedVideo: Optional[str] = None assetPath: strAncestors
- pydantic.main.BaseModel
Class variables
var assetPath : strvar displayIcon : Optional[str]var displayName : strvar levelItem : Optional[str]var model_computed_fieldsvar model_configvar model_fieldsvar streamedVideo : Optional[str]var uuid : str
class Skin (**data: Any)-
Represents a skin for a weapon in Valorant.
Attributes
uuid:str- The unique identifier of the skin.
displayName:str- The display name of the skin.
themeUuid:str- The unique identifier of the theme associated with the skin.
contentTierUuid:Optional[str]- The unique identifier of the content tier associated with the skin (default: None).
displayIcon:Optional[str]- The URL of the display icon for the skin (default: None).
wallpaper:Optional[str]- The URL of the wallpaper for the skin (default: None).
assetPath:str- The path to the asset file for the skin.
chromas:List[Chroma]- A list of chromas available for the skin.
levels:List[Level]- A list of levels for the skin.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.selfis explicitly positional-only to allowselfas a field name.Expand source code
class Skin(BaseModel): """ Represents a skin for a weapon in Valorant. Attributes: uuid (str): The unique identifier of the skin. displayName (str): The display name of the skin. themeUuid (str): The unique identifier of the theme associated with the skin. contentTierUuid (Optional[str]): The unique identifier of the content tier associated with the skin (default: None). displayIcon (Optional[str]): The URL of the display icon for the skin (default: None). wallpaper (Optional[str]): The URL of the wallpaper for the skin (default: None). assetPath (str): The path to the asset file for the skin. chromas (List[Chroma]): A list of chromas available for the skin. levels (List[Level]): A list of levels for the skin. """ uuid: str displayName: str themeUuid: str contentTierUuid: Optional[str] = None displayIcon: Optional[str] = None wallpaper: Optional[str] = None assetPath: str chromas: List[Chroma] levels: List[Level]Ancestors
- pydantic.main.BaseModel
Class variables
var assetPath : strvar chromas : List[Chroma]var contentTierUuid : Optional[str]var displayIcon : Optional[str]var displayName : strvar levels : List[Level]var model_computed_fieldsvar model_configvar model_fieldsvar themeUuid : strvar uuid : strvar wallpaper : Optional[str]
class Weapon (**data: Any)-
Represents a weapon in the Valorant game.
Attributes
uuid:str- The unique identifier of the weapon.
displayName:str- The display name of the weapon.
category:str- The category of the weapon.
defaultSkinUuid:str- The unique identifier of the default skin for the weapon.
displayIcon:str- The URL of the display icon for the weapon.
killStreamIcon:str- The URL of the kill stream icon for the weapon.
assetPath:str- The path to the asset file for the weapon.
weaponStats:Optional[WeaponStats]- The statistics of the weapon (optional).
shopData:Optional[ShopData]- The shop data for the weapon (optional).
skins:List[Skin]- The list of skins available for the weapon.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.selfis explicitly positional-only to allowselfas a field name.Expand source code
class Weapon(BaseModel): """ Represents a weapon in the Valorant game. Attributes: uuid (str): The unique identifier of the weapon. displayName (str): The display name of the weapon. category (str): The category of the weapon. defaultSkinUuid (str): The unique identifier of the default skin for the weapon. displayIcon (str): The URL of the display icon for the weapon. killStreamIcon (str): The URL of the kill stream icon for the weapon. assetPath (str): The path to the asset file for the weapon. weaponStats (Optional[WeaponStats]): The statistics of the weapon (optional). shopData (Optional[ShopData]): The shop data for the weapon (optional). skins (List[Skin]): The list of skins available for the weapon. """ uuid: str displayName: str category: str defaultSkinUuid: str displayIcon: str killStreamIcon: str assetPath: str weaponStats: Optional[WeaponStats] = None shopData: Optional[ShopData] = None skins: List[Skin]Ancestors
- pydantic.main.BaseModel
Class variables
var assetPath : strvar category : strvar defaultSkinUuid : strvar displayIcon : strvar displayName : strvar killStreamIcon : strvar model_computed_fieldsvar model_configvar model_fieldsvar shopData : Optional[ShopData]var skins : List[Skin]var uuid : strvar weaponStats : Optional[WeaponStats]
class WeaponStats (**data: Any)-
Represents the statistics of a weapon in Valorant.
Attributes
fireRate:float- The rate of fire of the weapon.
magazineSize:int- The size of the weapon's magazine.
runSpeedMultiplier:float- The multiplier applied to the player's run speed when holding the weapon.
equipTimeSeconds:float- The time it takes to equip the weapon in seconds.
reloadTimeSeconds:float- The time it takes to reload the weapon in seconds.
firstBulletAccuracy:float- The accuracy of the first bullet fired from the weapon.
shotgunPelletCount:int- The number of pellets fired by the weapon if it is a shotgun.
wallPenetration:str- The level of wall penetration of the weapon.
feature:Optional[str]- An optional additional feature of the weapon.
fireMode:Optional[str]- An optional fire mode of the weapon.
altFireType:Optional[str]- An optional alternate fire type of the weapon.
adsStats:Optional[AdsStats]- An optional set of statistics for the weapon when aiming down sights.
altShotgunStats:Optional[AltShotgunStats]- An optional set of statistics for an alternate shotgun mode of the weapon.
airBurstStats:Optional[AirBurstStats]- An optional set of statistics for an air burst mode of the weapon.
damageRanges:List[DamageRange]- A list of damage ranges for the weapon.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.selfis explicitly positional-only to allowselfas a field name.Expand source code
class WeaponStats(BaseModel): """ Represents the statistics of a weapon in Valorant. Attributes: fireRate (float): The rate of fire of the weapon. magazineSize (int): The size of the weapon's magazine. runSpeedMultiplier (float): The multiplier applied to the player's run speed when holding the weapon. equipTimeSeconds (float): The time it takes to equip the weapon in seconds. reloadTimeSeconds (float): The time it takes to reload the weapon in seconds. firstBulletAccuracy (float): The accuracy of the first bullet fired from the weapon. shotgunPelletCount (int): The number of pellets fired by the weapon if it is a shotgun. wallPenetration (str): The level of wall penetration of the weapon. feature (Optional[str]): An optional additional feature of the weapon. fireMode (Optional[str]): An optional fire mode of the weapon. altFireType (Optional[str]): An optional alternate fire type of the weapon. adsStats (Optional[AdsStats]): An optional set of statistics for the weapon when aiming down sights. altShotgunStats (Optional[AltShotgunStats]): An optional set of statistics for an alternate shotgun mode of the weapon. airBurstStats (Optional[AirBurstStats]): An optional set of statistics for an air burst mode of the weapon. damageRanges (List[DamageRange]): A list of damage ranges for the weapon. """ fireRate: float magazineSize: int runSpeedMultiplier: float equipTimeSeconds: float reloadTimeSeconds: float firstBulletAccuracy: float shotgunPelletCount: int wallPenetration: str feature: Optional[str] = None fireMode: Optional[str] = None altFireType: Optional[str] = None adsStats: Optional[AdsStats] = None altShotgunStats: Optional[AltShotgunStats] = None airBurstStats: Optional[AirBurstStats] = None damageRanges: List[DamageRange]Ancestors
- pydantic.main.BaseModel
Class variables
var adsStats : Optional[AdsStats]var airBurstStats : Optional[AirBurstStats]var altFireType : Optional[str]var altShotgunStats : Optional[AltShotgunStats]var damageRanges : List[DamageRange]var equipTimeSeconds : floatvar feature : Optional[str]var fireMode : Optional[str]var fireRate : floatvar firstBulletAccuracy : floatvar magazineSize : intvar model_computed_fieldsvar model_configvar model_fieldsvar reloadTimeSeconds : floatvar runSpeedMultiplier : floatvar shotgunPelletCount : intvar wallPenetration : str