Module valolyticspy.services.dto_loader

Expand source code
import sys
sys.path.append("")
from typing import Dict
from enum import Enum
from valolyticspy.services.api.valorant_api import ValorantApiClient as API
from valolyticspy.services.dictionaries.agent import AgentDictionary
from valolyticspy.dtos.valorant_api.buddy import Buddy
from valolyticspy.dtos.valorant_api.bundle import Bundle
from valolyticspy.dtos.valorant_api.ceremony import Ceremony
from valolyticspy.dtos.valorant_api.competitive_tier import CompetitiveTier
from valolyticspy.dtos.valorant_api.content_tier import ContentTier
from valolyticspy.dtos.valorant_api.contract import Contract
from valolyticspy.dtos.valorant_api.currency import Currency
from valolyticspy.dtos.valorant_api.event import Event
from valolyticspy.dtos.valorant_api.game_mode import GameMode
from valolyticspy.dtos.valorant_api.gear import Gear
from valolyticspy.dtos.valorant_api.level_border import LevelBorder
from valolyticspy.services.dictionaries.map import MapDictionary
from valolyticspy.dtos.valorant_api.player_card import PlayerCard
from valolyticspy.dtos.valorant_api.player_title import PlayerTitle
from valolyticspy.dtos.valorant_api.season import Season
from valolyticspy.dtos.valorant_api.spray import Spray
from valolyticspy.dtos.valorant_api.theme import Theme
from valolyticspy.services.dictionaries.weapon import WeaponDictionary
from valolyticspy.dtos.valorant_api.version import Version

class Dtos(Enum):
    """
    Enum class representing different DTOs (Data Transfer Objects) used in the application.
    Each DTO corresponds to a specific data entity in the application.
    """

    AGENTS = "agents"
    BUDDIES = "buddies"
    BUNDLES = "bundles"
    CEREMONIES = "ceremonies"
    COMPETITIVE_TIERS = "competitivetiers"
    CONTENT_TIERS = "contenttiers"
    CONTRACTS = "contracts"
    CURRENCIES = "currencies"
    EVENTS = "events"
    GAME_MODES = "gamemodes"
    GEAR = "gear"
    LEVEL_BORDERS = "levelborders"
    MAPS = "maps"
    PLAYER_CARDS = "playercards"
    PLAYER_TITLES = "playertitles"
    SEASONS = "seasons"
    SPRAYS = "sprays"
    THEMES = "themes"
    WEAPONS = "weapons"
    VERSION = "version"

class ValorantDTO:
    """
    Represents a collection of Valorant DTOs.

    Attributes:
        AGENTS (AgentDictionary): A dictionary of agents.
        BUDDIES (Dict[str, Buddy]): A dictionary of buddies.
        BUNDLES (Dict[str, Bundle]): A dictionary of bundles.
        CEREMONIES (Dict[str, Ceremony]): A dictionary of ceremonies.
        COMPETITIVE_TIERS (Dict[str, CompetitiveTier]): A dictionary of competitive tiers.
        CONTENT_TIERS (Dict[str, ContentTier]): A dictionary of content tiers.
        CONTRACTS (Dict[str, Contract]): A dictionary of contracts.
        CURRENCIES (Dict[str, Currency]): A dictionary of currencies.
        EVENTS (Dict[str, Event]): A dictionary of events.
        GAME_MODES (Dict[str, GameMode]): A dictionary of game modes.
        GEAR (Dict[str, Gear]): A dictionary of gear.
        LEVEL_BORDERS (Dict[str, LevelBorder]): A dictionary of level borders.
        MAPS (MapDictionary): A dictionary of maps.
        PLAYER_CARDS (Dict[str, PlayerCard]): A dictionary of player cards.
        PLAYER_TITLES (Dict[str, PlayerTitle]): A dictionary of player titles.
        SEASONS (Dict[str, Season]): A dictionary of seasons.
        SPRAYS (Dict[str, Spray]): A dictionary of sprays.
        THEMES (Dict[str, Theme]): A dictionary of themes.
        WEAPONS (WeaponDictionary): A dictionary of weapons.
        VERSION (Version): The version of the Valorant DTOs.

    Methods:
        refresh(dto: Dtos=None) -> None:
            Refreshes the DTOs based on the specified DTO type.

    """
    AGENTS: AgentDictionary = AgentDictionary()
    BUDDIES: Dict[str, Buddy] = {}
    BUNDLES: Dict[str, Bundle] = {}
    CEREMONIES: Dict[str, Ceremony] = {}
    COMPETITIVE_TIERS: Dict[str, CompetitiveTier] = {}
    CONTENT_TIERS: Dict[str, ContentTier] = {}
    CONTRACTS: Dict[str, Contract] = {}
    CURRENCIES: Dict[str, Currency] = {}
    EVENTS: Dict[str, Event] = {}
    GAME_MODES: Dict[str, GameMode] = {}
    GEAR: Dict[str, Gear] = {}
    LEVEL_BORDERS: Dict[str, LevelBorder] = {}
    MAPS: MapDictionary = MapDictionary()
    PLAYER_CARDS: Dict[str, PlayerCard] = {}
    PLAYER_TITLES: Dict[str, PlayerTitle] = {}
    SEASONS: Dict[str, Season] = {}
    SPRAYS: Dict[str, Spray] = {}
    THEMES: Dict[str, Theme] = {}
    WEAPONS: WeaponDictionary = WeaponDictionary()
    VERSION: Version = {}

    @classmethod
    def refresh(cls, dto: Dtos = None) -> None:
        """
        Refreshes the DTOs based on the specified DTO type.

        Args:
            dto (Dtos, optional): The type of DTO to refresh. Defaults to None.

        Returns:
            None
        """
        if dto is not None:
            match dto:
                case Dtos.AGENTS:
                    cls.AGENTS.refresh()
                case Dtos.BUDDIES:
                    cls.BUDDIES = {buddy.uuid: buddy for buddy in API.get_buddies()}
                case Dtos.BUNDLES:
                    cls.BUNDLES = {bundle.uuid: bundle for bundle in API.get_bundles()}
                case Dtos.CEREMONIES:
                    cls.CEREMONIES = {ceremony.uuid: ceremony for ceremony in API.get_ceremonies()}
                case Dtos.COMPETITIVE_TIERS:
                    cls.COMPETITIVE_TIERS = {competitive_tier.uuid: competitive_tier for competitive_tier in API.get_competitive_tiers()}
                case Dtos.CONTENT_TIERS:
                    cls.CONTENT_TIERS = {content_tier.uuid: content_tier for content_tier in API.get_content_tiers()}
                case Dtos.CONTRACTS:
                    cls.CONTRACTS = {contract.uuid: contract for contract in API.get_contracts()}
                case Dtos.CURRENCIES:
                    cls.CURRENCIES = {currency.uuid: currency for currency in API.get_currencies()}
                case Dtos.EVENTS:
                    cls.EVENTS = {event.uuid: event for event in API.get_events()}
                case Dtos.GAME_MODES:
                    cls.GAME_MODES = {game_mode.uuid: game_mode for game_mode in API.get_game_modes()}
                case Dtos.GEAR:
                    cls.GEAR = {gear.uuid: gear for gear in API.get_gear()}
                case Dtos.LEVEL_BORDERS:
                    cls.LEVEL_BORDERS = {level_border.uuid: level_border for level_border in API.get_level_borders()}
                case Dtos.MAPS:
                    cls.MAPS.refresh()
                case Dtos.PLAYER_CARDS:
                    cls.PLAYER_CARDS = {player_card.uuid: player_card for player_card in API.get_player_cards()}
                case Dtos.PLAYER_TITLES:
                    cls.PLAYER_TITLES = {player_title.uuid: player_title for player_title in API.get_player_titles()}
                case Dtos.SEASONS:
                    cls.SEASONS = {season.uuid: season for season in API.get_seasons()}
                case Dtos.SPRAYS:
                    cls.SPRAYS = {spray.uuid: spray for spray in API.get_sprays()}
                case Dtos.THEMES:
                    cls.THEMES = {theme.uuid: theme for theme in API.get_themes()}
                case Dtos.WEAPONS:
                    cls.WEAPONS.refresh()
                case Dtos.VERSION:
                    cls.VERSION = API.get_version()
        else:
            cls.AGENTS.refresh()
            cls.BUDDIES = {buddy.uuid: buddy for buddy in API.get_buddies()}
            cls.BUNDLES = {bundle.uuid: bundle for bundle in API.get_bundles()}
            cls.CEREMONIES = {ceremony.uuid: ceremony for ceremony in API.get_ceremonies()}
            cls.COMPETITIVE_TIERS = {competitive_tier.uuid: competitive_tier for competitive_tier in API.get_competitive_tiers()}
            cls.CONTENT_TIERS = {content_tier.uuid: content_tier for content_tier in API.get_content_tiers()}
            cls.CONTRACTS = {contract.uuid: contract for contract in API.get_contracts()}
            cls.CURRENCIES = {currency.uuid: currency for currency in API.get_currencies()}
            cls.EVENTS = {event.uuid: event for event in API.get_events()}
            cls.GAME_MODES = {game_mode.uuid: game_mode for game_mode in API.get_game_modes()}
            cls.GEAR = {gear.uuid: gear for gear in API.get_gear()}
            cls.LEVEL_BORDERS = {level_border.uuid: level_border for level_border in API.get_level_borders()}
            cls.MAPS.refresh()
            cls.PLAYER_CARDS = {player_card.uuid: player_card for player_card in API.get_player_cards()}
            cls.PLAYER_TITLES = {player_title.uuid: player_title for player_title in API.get_player_titles()}
            cls.SEASONS = {season.uuid: season for season in API.get_seasons()}
            cls.SPRAYS = {spray.uuid: spray for spray in API.get_sprays()}
            cls.THEMES = {theme.uuid: theme for theme in API.get_themes()}
            cls.WEAPONS.refresh()
            cls.VERSION = API.get_version()

Classes

class Dtos (value, names=None, *, module=None, qualname=None, type=None, start=1)

Enum class representing different DTOs (Data Transfer Objects) used in the application. Each DTO corresponds to a specific data entity in the application.

Expand source code
class Dtos(Enum):
    """
    Enum class representing different DTOs (Data Transfer Objects) used in the application.
    Each DTO corresponds to a specific data entity in the application.
    """

    AGENTS = "agents"
    BUDDIES = "buddies"
    BUNDLES = "bundles"
    CEREMONIES = "ceremonies"
    COMPETITIVE_TIERS = "competitivetiers"
    CONTENT_TIERS = "contenttiers"
    CONTRACTS = "contracts"
    CURRENCIES = "currencies"
    EVENTS = "events"
    GAME_MODES = "gamemodes"
    GEAR = "gear"
    LEVEL_BORDERS = "levelborders"
    MAPS = "maps"
    PLAYER_CARDS = "playercards"
    PLAYER_TITLES = "playertitles"
    SEASONS = "seasons"
    SPRAYS = "sprays"
    THEMES = "themes"
    WEAPONS = "weapons"
    VERSION = "version"

Ancestors

  • enum.Enum

Class variables

var AGENTS
var BUDDIES
var BUNDLES
var CEREMONIES
var COMPETITIVE_TIERS
var CONTENT_TIERS
var CONTRACTS
var CURRENCIES
var EVENTS
var GAME_MODES
var GEAR
var LEVEL_BORDERS
var MAPS
var PLAYER_CARDS
var PLAYER_TITLES
var SEASONS
var SPRAYS
var THEMES
var VERSION
var WEAPONS
class ValorantDTO

Represents a collection of Valorant DTOs.

Attributes

AGENTS : AgentDictionary
A dictionary of agents.
BUDDIES : Dict[str, Buddy]
A dictionary of buddies.
BUNDLES : Dict[str, Bundle]
A dictionary of bundles.
CEREMONIES : Dict[str, Ceremony]
A dictionary of ceremonies.
COMPETITIVE_TIERS : Dict[str, CompetitiveTier]
A dictionary of competitive tiers.
CONTENT_TIERS : Dict[str, ContentTier]
A dictionary of content tiers.
CONTRACTS : Dict[str, Contract]
A dictionary of contracts.
CURRENCIES : Dict[str, Currency]
A dictionary of currencies.
EVENTS : Dict[str, Event]
A dictionary of events.
GAME_MODES : Dict[str, GameMode]
A dictionary of game modes.
GEAR : Dict[str, Gear]
A dictionary of gear.
LEVEL_BORDERS : Dict[str, LevelBorder]
A dictionary of level borders.
MAPS : MapDictionary
A dictionary of maps.
PLAYER_CARDS : Dict[str, PlayerCard]
A dictionary of player cards.
PLAYER_TITLES : Dict[str, PlayerTitle]
A dictionary of player titles.
SEASONS : Dict[str, Season]
A dictionary of seasons.
SPRAYS : Dict[str, Spray]
A dictionary of sprays.
THEMES : Dict[str, Theme]
A dictionary of themes.
WEAPONS : WeaponDictionary
A dictionary of weapons.
VERSION : Version
The version of the Valorant DTOs.

Methods

refresh(dto: Dtos=None) -> None: Refreshes the DTOs based on the specified DTO type.

Expand source code
class ValorantDTO:
    """
    Represents a collection of Valorant DTOs.

    Attributes:
        AGENTS (AgentDictionary): A dictionary of agents.
        BUDDIES (Dict[str, Buddy]): A dictionary of buddies.
        BUNDLES (Dict[str, Bundle]): A dictionary of bundles.
        CEREMONIES (Dict[str, Ceremony]): A dictionary of ceremonies.
        COMPETITIVE_TIERS (Dict[str, CompetitiveTier]): A dictionary of competitive tiers.
        CONTENT_TIERS (Dict[str, ContentTier]): A dictionary of content tiers.
        CONTRACTS (Dict[str, Contract]): A dictionary of contracts.
        CURRENCIES (Dict[str, Currency]): A dictionary of currencies.
        EVENTS (Dict[str, Event]): A dictionary of events.
        GAME_MODES (Dict[str, GameMode]): A dictionary of game modes.
        GEAR (Dict[str, Gear]): A dictionary of gear.
        LEVEL_BORDERS (Dict[str, LevelBorder]): A dictionary of level borders.
        MAPS (MapDictionary): A dictionary of maps.
        PLAYER_CARDS (Dict[str, PlayerCard]): A dictionary of player cards.
        PLAYER_TITLES (Dict[str, PlayerTitle]): A dictionary of player titles.
        SEASONS (Dict[str, Season]): A dictionary of seasons.
        SPRAYS (Dict[str, Spray]): A dictionary of sprays.
        THEMES (Dict[str, Theme]): A dictionary of themes.
        WEAPONS (WeaponDictionary): A dictionary of weapons.
        VERSION (Version): The version of the Valorant DTOs.

    Methods:
        refresh(dto: Dtos=None) -> None:
            Refreshes the DTOs based on the specified DTO type.

    """
    AGENTS: AgentDictionary = AgentDictionary()
    BUDDIES: Dict[str, Buddy] = {}
    BUNDLES: Dict[str, Bundle] = {}
    CEREMONIES: Dict[str, Ceremony] = {}
    COMPETITIVE_TIERS: Dict[str, CompetitiveTier] = {}
    CONTENT_TIERS: Dict[str, ContentTier] = {}
    CONTRACTS: Dict[str, Contract] = {}
    CURRENCIES: Dict[str, Currency] = {}
    EVENTS: Dict[str, Event] = {}
    GAME_MODES: Dict[str, GameMode] = {}
    GEAR: Dict[str, Gear] = {}
    LEVEL_BORDERS: Dict[str, LevelBorder] = {}
    MAPS: MapDictionary = MapDictionary()
    PLAYER_CARDS: Dict[str, PlayerCard] = {}
    PLAYER_TITLES: Dict[str, PlayerTitle] = {}
    SEASONS: Dict[str, Season] = {}
    SPRAYS: Dict[str, Spray] = {}
    THEMES: Dict[str, Theme] = {}
    WEAPONS: WeaponDictionary = WeaponDictionary()
    VERSION: Version = {}

    @classmethod
    def refresh(cls, dto: Dtos = None) -> None:
        """
        Refreshes the DTOs based on the specified DTO type.

        Args:
            dto (Dtos, optional): The type of DTO to refresh. Defaults to None.

        Returns:
            None
        """
        if dto is not None:
            match dto:
                case Dtos.AGENTS:
                    cls.AGENTS.refresh()
                case Dtos.BUDDIES:
                    cls.BUDDIES = {buddy.uuid: buddy for buddy in API.get_buddies()}
                case Dtos.BUNDLES:
                    cls.BUNDLES = {bundle.uuid: bundle for bundle in API.get_bundles()}
                case Dtos.CEREMONIES:
                    cls.CEREMONIES = {ceremony.uuid: ceremony for ceremony in API.get_ceremonies()}
                case Dtos.COMPETITIVE_TIERS:
                    cls.COMPETITIVE_TIERS = {competitive_tier.uuid: competitive_tier for competitive_tier in API.get_competitive_tiers()}
                case Dtos.CONTENT_TIERS:
                    cls.CONTENT_TIERS = {content_tier.uuid: content_tier for content_tier in API.get_content_tiers()}
                case Dtos.CONTRACTS:
                    cls.CONTRACTS = {contract.uuid: contract for contract in API.get_contracts()}
                case Dtos.CURRENCIES:
                    cls.CURRENCIES = {currency.uuid: currency for currency in API.get_currencies()}
                case Dtos.EVENTS:
                    cls.EVENTS = {event.uuid: event for event in API.get_events()}
                case Dtos.GAME_MODES:
                    cls.GAME_MODES = {game_mode.uuid: game_mode for game_mode in API.get_game_modes()}
                case Dtos.GEAR:
                    cls.GEAR = {gear.uuid: gear for gear in API.get_gear()}
                case Dtos.LEVEL_BORDERS:
                    cls.LEVEL_BORDERS = {level_border.uuid: level_border for level_border in API.get_level_borders()}
                case Dtos.MAPS:
                    cls.MAPS.refresh()
                case Dtos.PLAYER_CARDS:
                    cls.PLAYER_CARDS = {player_card.uuid: player_card for player_card in API.get_player_cards()}
                case Dtos.PLAYER_TITLES:
                    cls.PLAYER_TITLES = {player_title.uuid: player_title for player_title in API.get_player_titles()}
                case Dtos.SEASONS:
                    cls.SEASONS = {season.uuid: season for season in API.get_seasons()}
                case Dtos.SPRAYS:
                    cls.SPRAYS = {spray.uuid: spray for spray in API.get_sprays()}
                case Dtos.THEMES:
                    cls.THEMES = {theme.uuid: theme for theme in API.get_themes()}
                case Dtos.WEAPONS:
                    cls.WEAPONS.refresh()
                case Dtos.VERSION:
                    cls.VERSION = API.get_version()
        else:
            cls.AGENTS.refresh()
            cls.BUDDIES = {buddy.uuid: buddy for buddy in API.get_buddies()}
            cls.BUNDLES = {bundle.uuid: bundle for bundle in API.get_bundles()}
            cls.CEREMONIES = {ceremony.uuid: ceremony for ceremony in API.get_ceremonies()}
            cls.COMPETITIVE_TIERS = {competitive_tier.uuid: competitive_tier for competitive_tier in API.get_competitive_tiers()}
            cls.CONTENT_TIERS = {content_tier.uuid: content_tier for content_tier in API.get_content_tiers()}
            cls.CONTRACTS = {contract.uuid: contract for contract in API.get_contracts()}
            cls.CURRENCIES = {currency.uuid: currency for currency in API.get_currencies()}
            cls.EVENTS = {event.uuid: event for event in API.get_events()}
            cls.GAME_MODES = {game_mode.uuid: game_mode for game_mode in API.get_game_modes()}
            cls.GEAR = {gear.uuid: gear for gear in API.get_gear()}
            cls.LEVEL_BORDERS = {level_border.uuid: level_border for level_border in API.get_level_borders()}
            cls.MAPS.refresh()
            cls.PLAYER_CARDS = {player_card.uuid: player_card for player_card in API.get_player_cards()}
            cls.PLAYER_TITLES = {player_title.uuid: player_title for player_title in API.get_player_titles()}
            cls.SEASONS = {season.uuid: season for season in API.get_seasons()}
            cls.SPRAYS = {spray.uuid: spray for spray in API.get_sprays()}
            cls.THEMES = {theme.uuid: theme for theme in API.get_themes()}
            cls.WEAPONS.refresh()
            cls.VERSION = API.get_version()

Class variables

var AGENTSAgentDictionary
var BUDDIES : Dict[str, Buddy]
var BUNDLES : Dict[str, Bundle]
var CEREMONIES : Dict[str, Ceremony]
var COMPETITIVE_TIERS : Dict[str, CompetitiveTier]
var CONTENT_TIERS : Dict[str, ContentTier]
var CONTRACTS : Dict[str, Contract]
var CURRENCIES : Dict[str, Currency]
var EVENTS : Dict[str, Event]
var GAME_MODES : Dict[str, GameMode]
var GEAR : Dict[str, Gear]
var LEVEL_BORDERS : Dict[str, LevelBorder]
var MAPSMapDictionary
var PLAYER_CARDS : Dict[str, PlayerCard]
var PLAYER_TITLES : Dict[str, PlayerTitle]
var SEASONS : Dict[str, Season]
var SPRAYS : Dict[str, Spray]
var THEMES : Dict[str, Theme]
var VERSIONVersion
var WEAPONSWeaponDictionary

Static methods

def refresh(dto: Dtos = None) ‑> None

Refreshes the DTOs based on the specified DTO type.

Args

dto : Dtos, optional
The type of DTO to refresh. Defaults to None.

Returns

None

Expand source code
@classmethod
def refresh(cls, dto: Dtos = None) -> None:
    """
    Refreshes the DTOs based on the specified DTO type.

    Args:
        dto (Dtos, optional): The type of DTO to refresh. Defaults to None.

    Returns:
        None
    """
    if dto is not None:
        match dto:
            case Dtos.AGENTS:
                cls.AGENTS.refresh()
            case Dtos.BUDDIES:
                cls.BUDDIES = {buddy.uuid: buddy for buddy in API.get_buddies()}
            case Dtos.BUNDLES:
                cls.BUNDLES = {bundle.uuid: bundle for bundle in API.get_bundles()}
            case Dtos.CEREMONIES:
                cls.CEREMONIES = {ceremony.uuid: ceremony for ceremony in API.get_ceremonies()}
            case Dtos.COMPETITIVE_TIERS:
                cls.COMPETITIVE_TIERS = {competitive_tier.uuid: competitive_tier for competitive_tier in API.get_competitive_tiers()}
            case Dtos.CONTENT_TIERS:
                cls.CONTENT_TIERS = {content_tier.uuid: content_tier for content_tier in API.get_content_tiers()}
            case Dtos.CONTRACTS:
                cls.CONTRACTS = {contract.uuid: contract for contract in API.get_contracts()}
            case Dtos.CURRENCIES:
                cls.CURRENCIES = {currency.uuid: currency for currency in API.get_currencies()}
            case Dtos.EVENTS:
                cls.EVENTS = {event.uuid: event for event in API.get_events()}
            case Dtos.GAME_MODES:
                cls.GAME_MODES = {game_mode.uuid: game_mode for game_mode in API.get_game_modes()}
            case Dtos.GEAR:
                cls.GEAR = {gear.uuid: gear for gear in API.get_gear()}
            case Dtos.LEVEL_BORDERS:
                cls.LEVEL_BORDERS = {level_border.uuid: level_border for level_border in API.get_level_borders()}
            case Dtos.MAPS:
                cls.MAPS.refresh()
            case Dtos.PLAYER_CARDS:
                cls.PLAYER_CARDS = {player_card.uuid: player_card for player_card in API.get_player_cards()}
            case Dtos.PLAYER_TITLES:
                cls.PLAYER_TITLES = {player_title.uuid: player_title for player_title in API.get_player_titles()}
            case Dtos.SEASONS:
                cls.SEASONS = {season.uuid: season for season in API.get_seasons()}
            case Dtos.SPRAYS:
                cls.SPRAYS = {spray.uuid: spray for spray in API.get_sprays()}
            case Dtos.THEMES:
                cls.THEMES = {theme.uuid: theme for theme in API.get_themes()}
            case Dtos.WEAPONS:
                cls.WEAPONS.refresh()
            case Dtos.VERSION:
                cls.VERSION = API.get_version()
    else:
        cls.AGENTS.refresh()
        cls.BUDDIES = {buddy.uuid: buddy for buddy in API.get_buddies()}
        cls.BUNDLES = {bundle.uuid: bundle for bundle in API.get_bundles()}
        cls.CEREMONIES = {ceremony.uuid: ceremony for ceremony in API.get_ceremonies()}
        cls.COMPETITIVE_TIERS = {competitive_tier.uuid: competitive_tier for competitive_tier in API.get_competitive_tiers()}
        cls.CONTENT_TIERS = {content_tier.uuid: content_tier for content_tier in API.get_content_tiers()}
        cls.CONTRACTS = {contract.uuid: contract for contract in API.get_contracts()}
        cls.CURRENCIES = {currency.uuid: currency for currency in API.get_currencies()}
        cls.EVENTS = {event.uuid: event for event in API.get_events()}
        cls.GAME_MODES = {game_mode.uuid: game_mode for game_mode in API.get_game_modes()}
        cls.GEAR = {gear.uuid: gear for gear in API.get_gear()}
        cls.LEVEL_BORDERS = {level_border.uuid: level_border for level_border in API.get_level_borders()}
        cls.MAPS.refresh()
        cls.PLAYER_CARDS = {player_card.uuid: player_card for player_card in API.get_player_cards()}
        cls.PLAYER_TITLES = {player_title.uuid: player_title for player_title in API.get_player_titles()}
        cls.SEASONS = {season.uuid: season for season in API.get_seasons()}
        cls.SPRAYS = {spray.uuid: spray for spray in API.get_sprays()}
        cls.THEMES = {theme.uuid: theme for theme in API.get_themes()}
        cls.WEAPONS.refresh()
        cls.VERSION = API.get_version()